Detect the length of the Callisto protocol; Multiple tracks add replay value

We now know how long it will take to finish Callisto Protocol When it is released later this year. Callisto Protocol It is a brand new horror game that is basically a spiritual successor to it dead space. The game is led by Glen Schofield, creator of the original game dead space Game. After leaving Visceral Games and going to work on Call of Duty for a number of years, Schofield is revisiting his terrifying roots for a new sci-fi nightmare. Over the past five months or so, the team at Striking Distance has revealed everything it has to offer to get fans excited about the new horror game.

As we get into the final phase before the game’s release, we’re starting to get some of the more important details. Talk to Edge magazine (via MP1st), Glenn Schofield noticed it Callisto Protocol They’re about 12-14 hours long, but there are additional tracks called “beta tracks” that change things up in the game and extend the game. Schofield has remained vague on the matter stating that he does not want to reveal who they are, how many players are in the game, or how to find them because he wants the player to try it out for himself. He noted that he also wanted the players to talk to each other after they finished the game so they could discuss the differences in their play stages and hopefully encourage them to come back and see it for themselves.

It’s unclear if this could mean the game has different endings, but it’s a great addition to keep players coming back for more. This game is expected to be more than its initial campaign as well. Striking Distance plans a full year of post-launch support for Callisto Protocol, although it is not known what form or shape it might take. Either way, Callisto Protocol It’s shaping up to be a pretty meaty solo horror game.

Callisto Protocol Released on December 2, 2022 for Xbox One and Xbox Series X | S, PS4, PS5 and PC. Are you excited for the game? Let me know in the comments or hit me up TwitterCade_Onder.

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